I liked the idea of the game, however I think it would be better suited if it focused more on actual interactive gameplay. There is a lot of downtime where you're not playing but waiting for dice rolls from the bots, but relevant for the user happens. I was waiting for the questions, because I didn't really knew what the other tiles were doing, other than handing out a few items?
I can really see the underlying system here, so it would be great to flesh that out more in the game! Understandably, during a game jam you don't have the time for this, so probably a few gameplay elements wound up on the cutting room floor :)