Really nice art and dialogue and stuff. Clearly there’s been a lot of effort put into this. However, the gameplay feels really bland. If you just say yes to everything, you’ll be almost always completely fine. There’s almost never any reason to say no. Honestly, I never interacted with the threshold mechanics at all. The dialogue also got really repetitive after a while, and I wish there was progression of the character’s stories instead of the same character asking if they can start a bakery for the 10th time. It was also unclear at a lot of points on what would actually happen if I said yes. I think this could be fleshed out into a really cool game now, but in it’s current state it isn’t all too fun.
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Thanks!! This is a result of me prioritizing all of the things I wanted as features (like the city building, faction sheet, saving, etc) over adding events. Our narrative guy, Dan, made around 120 events, but only around 50 made it in. Because they were rushed in by me, I also didn't get to add all the conditions that I wanted to for them (the bakery is supposed to happen exactly once, and many encounters are supposed to turn on and off based off of colony condition). Dan did an incredible job with the writing so after the jam we will be updating the game with all the interactions he made, possibly making a few new ones, balancing the game so saying yes isn't always the best move and many other things. Thanks for playing :)