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Gameplay is pretty boring. There's no real point to the game besides 'get to the end'. There's no real way to lose and the use of the limitation has been done before a million times. With most game jam games my reaction is 'Wow, that can be turned into a good game!', but here, there is no game. No deaths, no shop, no characters, no clear goal, no story. The only thing there is is art.

The art is pretty good, and the parralax effects are nice. I just don't know if this is a game. xP

Thank you for the honest feedback! We are thinking about adding more puzzle type obstacles and giving each player a different ability to make them work together better. Like one can crouch to get through smaller spaces, and one can double jump to get to higher places, with more emphasis on swinging around using the tether.

Is there anything that you would suggest to make it better?

These are very interesting ideas! Maybe make the round character able to roll into a ball and gain speed? And maybe the pointy one can climb walls with it's pointy edged.

I see you have good ideas to take this further, and I hope you come up with something great in the future! :)