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(+1)

Chapter 6 of this game surprised me. After obtaining the crossbow, the combat content of the game became too much. Although the combat mechanics are limited, and chapters 4 and 5 introduced non-combat resolution segments, I prefer the gameplay that requires putting the main character in a special state to overcome challenges. I also enjoy combat in special situations, such as attacking difficult targets by disguising as non-threatening entities.

So I propose some suggestions to try to make a contribution to the design of such scenarios, such as:

(+4)

1、A barracks with too many enemies to fight through. She has to disguise herself as a service personnel, serving while enduring harassment, and trying to navigate through the long and complex corridors of dining tables. Finally, she manages to find the exit after exploring the paths. Along the way, she has to repeatedly turn back to fetch drinks, otherwise she will arouse suspicion. Repeatedly serving the same area can intoxicate the enemies and facilitate movement. After passing through the restaurant, she disguises herself as a service personnel dedicated to the enemy leader. While serving, she tries to maintain her own condition and weaken the opponent. Finally, she carries out the assassination and obtains the key to pass through.

(+4)

2. A heavily guarded checkpoint requires either disguising herself as cargo, hiding in barrels containing special creatures, or posing as a cart driver to pass through. Once arrived at the destination, her must weaken and eliminate enemy guards through seemingly harmless disguises to rescue others.3. Hide inside a slime to conceal her scent from powerful but visually impaired monsters that track their prey by smell. While enduring the slime's attacks, she must maintain her breathing and physical condition while seeking opportunities to ambush enemies.

(+2)

O.o