Chapter 6 of this game surprised me. After obtaining the crossbow, the combat content of the game became too much. Although the combat mechanics are limited, and chapters 4 and 5 introduced non-combat resolution segments, I prefer the gameplay that requires putting the main character in a special state to overcome challenges. I also enjoy combat in special situations, such as attacking difficult targets by disguising as non-threatening entities.
So I propose some suggestions to try to make a contribution to the design of such scenarios, such as: