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(+2)

Firstly, overall, this game is one of the best horror porn games I have played in recent years (including Dlsite, Cien, Steam), and it is also a game that I still look forward to every update after playing!

Favorite design:

1. Setting of stamina and props: The upper limit of stamina does not make the game too simple and difficult, but also makes the chase battle very interesting (with a certain horror factor). I really like this.

2. Task list: Although I didn't know what to do at the beginning, the list is in the upper left corner. After playing a few more times, I can still understand what to do.

3. Gallery: Being able to replay after encountering dolls is undoubtedly great.

4. Character design and level design: The modeling of characters and scene interaction show that a lot of effort has been put into the scene design, and the level of precision in modeling is shocking!

5. Randomly refreshed props: Even at the beginning of playing and after becoming familiar with it, I can still find scattered props in the map, which is very helpful to me!

Some designs that I have doubts about or think are problematic:

1. Inconvenient use of props: When using props, it is not known that you need to press the "space" key to call out the prop block, and then press the number key to use it. In some cases where you are chased, this design is quite difficult, and even when you first play, there are situations where you buy props but don't know how to use them. Can the prop bar be displayed normally and used directly?

2. I am not clear about the behavioral logic of dolls, such as Gree, Blue, and Black (hopefully I called them  correctly XD). When encountering them, I don't know whether to respond or not, and when they suddenly appear, I feel helpless. Can you add something similar to an "employee handbook" that can be placed in the office and read to understand relevant events and dolls?

3. Some tasks lack key descriptions: for example, the task of fixing a door in a certain place, which was only understood after finding your reply on the forum. Can you add something more to the task list?

4. Some galleries are unclear about how to unlock: As mentioned above, there are also several galleries that were unlocked through forum replies. I think we can add relevant unlocking descriptions in the PC gallery?

5. Room design: Can a door number be placed at the entrance of each room to tell players what room it is? Although playing a few more times can familiarize me with the terrain, I still can't remember every room. I think this can also help players unlock galleries?

Secondly, English is not actually my native language. Can I add more language options in the future, such as Chinese?

Overall, thank you for all the work you have done on this game. It is truly the most fun game I have ever played!

Finally, will the protagonist's new clothes be added in the future, such as pantyhose? I saw that swimwear has been added in the latest update.

(+1)

Hello,

Thank you very much for your clear and thoughtful feedback. It's very easy to understand and deeply appreciated.

Responses to your favorite design points:

1.The current game balance is honestly still in a trial-and-error phase. I’m considering adding difficulty settings in the future. Of course, harder difficulties will come with greater rewards.

2.I plan to improve the task list to make it even easier to understand going forward.

3.I'm really happy that you enjoy revisiting your favorite scenes.

4.I put a lot of care into character design.

However, since I handle all aspects of the game — programming, animation, and more — by myself, updates may be a bit slow.

Once the game earns enough to support development full-time, I hope to focus entirely on Doll Labo rather than working on it during my limited spare time. Please look forward to that.

Responses to your concerns and suggestions:

1.This is indeed a very delicate balance.

I try to minimize the UI during regular gameplay to preserve the game’s atmosphere.

That said, as you mentioned, the item UI can be a bit tricky to use, especially when being chased.

I plan to revise the UI design in the future to improve this.

2.Don’t worry — your naming is correct :)

I intentionally left out detailed explanations for the dolls.

However, I do plan to add related in-game events to help players understand more about them.

3.I will be improving the task UI so tasks are easier to understand.

4.You may have noticed there’s some space below each gallery thumbnail — I plan to use that area to display unlock conditions in a future update.

5.Great suggestion! I will add room numbers in a future update.

Adding multiple language options is a high priority for me, since my goal is for as many people as possible to enjoy this game.

However, as I am developing this game solo, it may take time to implement multilingual support.

I'm truly grateful that you found this game and gave it a try.

Your comment is very encouraging and helps motivate me to keep developing.

I plan to model and add many new costumes for the protagonist in future updates.

If you have any scenes or animations you'd like to see, feel free to leave a comment or contact me directly via DM onX (formerly Twitter).

I'm truly happy to be developing this game together with all of you.
Please continue to look forward to future updates!

(+1)

Actually, there's one more thing that's been bothering me these days - I don't know how to unlock the third gallery on  PC. What should I do?

Please get caught by the doll in the initial spawn area.