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(3 edits)

The concept is really interesting and I think with more time to iterate and test this could be something really special. 

Here are some notes for your testing:

  • It seems that once you miss a beat in a given node you need to wait for the loop to fully reset to the first beat before you can resume trying to time your inputs. Why is it this way? It just feels a bit bad when you're actually playing, and I think the game would be more engaging/fluid to play if you could start trying to recover immediately.
  • The animation that plays when a planet grips you into its orbit is quite awkward. It's very fast and feels a bit jittery. It's quite jarring compared to the rest of the smooth animations and movement. The game feels really nice during the smoother movement, like when the arrow is flying through the scene or entering the portal. Or even in the intro animation when the game starts. This one animation feels out of place compared to the others.
(1 edit)

Thanks for your feedback. It's really helpful and I didn't expect so much detail!

1: I will probably implement this before 6PM.

2: I've smoothed out the join animation. It's still not perfect though, as I have to ensure that the player's rotation is in-time. This led me to realise that the camera zoom was instant. I've now changed this, too.

Good luck in the jam!


EDIT: Nevermind - the ship now flies backwards sometimes when joining. Whoops!

Both suggestions are now implemented!

It feels better I think! Good job! I think of the several orbit around a planet and launch yourself at other orbit games I tried, this is the most interesting.

Thanks!