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What a cool game! It's fun to play, the idea is great, and the execution is very nicely done. It's fun choosing upgrade strategies, and then seeing the consequences. It's hard to put down.

At times, I thought things like "well, I'll never need these stone upgrades again," only to discover that you thought of everything, and they do indeed serve a purpose, even in the end game.

I was *pretty sure* that there would be no bugs at all, because it is so polished and well-thought out, but I did manage to find some very minor ones! (Wow!) See the attached screenshot:



There are several things to notice:

First, in the big desert pane (where you can see the drones working in the desert), in the top right corner, under the "Drone Target" menu, "Claystone" is listed twice.

ALSO, in the desert pane, one of the white quartz stones spawned smaller than the other two: This happens when you use the bomb frequently on areas where an animation is in progress. You can freeze the animation in any state, including some scaled-down and translucent states.

Under the Quarry tab, note that the "TOTAL ROCKS" shows a maximum of 10, whereas the "STONE" maximum is 11. Should this be capped at 10?

Another minor point: In the bottom right corner, under the "Rocks" tab, there is no scroll bar to indicate that there is additional content beyond what is visible. I was well into the Stone age before I discovered that you could scroll down--which is necessary to unlock the next stage. Because there was no scroll bar, others might *never* scroll down, and therefore never find those upgrades, and just assume the game is a toy demo version, and leave (as I almost did).

But these are all very minor issues. You have a fantastic game! Thank you for making it.

This is incredible feedback! I appreciate you taking the time to write the post and provide the feedback about the bugs! Some of these I am aware of and will patch in the next version. 

I am glad you were able to figure out that there are reasons for upgrading the earlier layers even when you get deeper into the game. The synergy of the chain reaction, pierce, hardness, and health all play a role in how far you can instakill multiple layers. I don't think many people will notice this right away.

For the issue with max rocks being 10, there will be no cap, but right now there's no way to expand the total quarry size past 10. That's a planned prestige upgrade. For now I'll leave it because it won't be an issue once I add prestige.

I will add a scrollbar to all scrollable areas.

Thank you so much for your feedback! I am glad you have enjoyed the game in its current state. A lot of players have said it is too slow and the upgrades aren't impactful enough. I have a major rebalance update in the works for upgrades, drones, and bombs.

Huh. It starts out a *little* slow, but I didn't mind that at all: the pace picks up *very* quickly, since everything is growing exponentially. I thought the game balance was more or less fine until the final quartz stage, where it all falls apart. But that's the *end of the game* (for now), so no one can fault you for that. It's a very well made game! Even the balance felt good. I was seriously impressed.