would be interesting to see what the workflow/framework (if it exists) would be for scripting cameras in Godot, unless you hardcoded every single sequence
Example, see the player on the bottom: https://static.jam.vg/raw/e6f/d/z/31c7f.png
Example, see the player on the bottom: https://static.jam.vg/raw/e6f/d/z/31c7f.png