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(+1)

would be interesting to see what the workflow/framework (if it exists) would be for scripting cameras in Godot, unless you hardcoded every single sequence

(1 edit)

100% manually positioned keyframes using the Animation Player :)

Example, see the player on the bottom: https://static.jam.vg/raw/e6f/d/z/31c7f.png

(+1)

damn... that is indeed a hell of a lot of work.