Hi guys.
Here is the link.
https://zebthan.itch.io/gladius-terrae
I'm a professional software engineer and a gamer since I was a kid (which was, well, a long time ago).
Usually, I'm working with something totally different than games, but I have always wanted to make one. And a few months ago, I finally decided to give it a go. I recruited my friend, who is more of an art soul than I am (I can't do art at all), and we started working. Initially, we didn't even know what we wanted to do, and our little project came a long way before it became what it is today. It is still only the beginning, and we have a lot of ideas and plans for development. I'm very glad we started doing this because it gives me a lot of satisfaction watching it grow. So, I wanted to share my experience.
Right now that UI is pretty bad, but trust me, it was worse. Way worse. It still needs improvements. One of the things that surprised me was how difficult it is to create an interface that isn't a pain to use. But it will do for now.
I don't know if others agree, but I love her art style. It kinda reminds me of the old beat'em up games, and I loved them when I was a kid.
Right now, we are mostly focused on adding new weapons, monsters, and traits, as the game lacks content. One of the monsters on the screen above is not even animated yet.
I love going back to the past when a lot of the things in the game looked differently. For example, that is one of the initial character designs.I still haven't removed these graphics from the game files. But looking at how things looked and worked at the beginning compared to how they work now makes me really exited to see the game in the next few months. I wonder what we will achieve.

