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It was a while. We've made a signifficant progress in the last three months. We have upgradable classes now, more weapons, an elite/boss like enemy, but most importantly - we have changed some of the core mechanics.

At the very beggining of the game, the main objective of each day was to reach certain point. Nothing else. It was boring, and not so great, so we changed it into timed waves. It was better, but we have changed it back again to reaching that certain spot. Why?

Because we have added missions. Right now you have a certain objective or a few of them. Right now there is only one type of objective, but in the future, there will be more. This gave the game some sense of purpose - it is no longer pointless shotouts, and we will totally gonna develop more into that. It also changed one thing. Before, killing enemies gave experience. This is a common solution. However this turns enemies into crops that you farm. And here enemies are what enemies are meant to be. Problem to be solved, not a source of resources. Game feels way better now. But I cannot really beat a boss I've made myself XD