To make it work in the browser, was actually a lot harder than coding the game itself XD
first, I had to make the emulator work, which require to read v86 Documentation.
Then I had to make the image small enough to have less than 950 files in it, so it worked with itch.io zip limitation. (which require a lot of butchering in the image)
thierd, once loaded on itch.io I had to deal with the image been unable to load fuse.ko.gz, even though that work perfectly on my browser, to end up decompressing the module to a simple .ko, hoping it would work, and it did the tricks.
Anyway, thanks for the review