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I like the game so far! Already poured a whole Saturday into it. 

One suggestion: I think you should prioritise the loyalty system higher. Without it, long-time adventurers will sometimes leave if they fail two quests in a row. I lost almost all of my adventurers in one run because I had a big party attempt a hard quest, fail, and get discouraged. Everyone left one after the other.  

Thanks for the suggestion, I will look into it, once I get some time to work on the project again.