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Maverick Manor was pretty experimental for me, not to mention made under a very tight time constraint (for its initial 1.0 release). By all means, I'd be curious to hear what did and didn't work for you! (I'm probably never doing dual protagonists again for one thing, but that system can be used in the future for other things, ahah.) It also did a -lot- of under-the-hood work to make my game development more stable and easier to create for, which is what a lot of the upcoming 1.1 stuff does as well. That, and add a lot more smutty goings-on!