Honestly, fair, mate. Loved Mercanoid, and Hazard was... interesting. Not exactly my cup of tea but a fine game nonetheless, so here's to things returning to normal and you being allowed to cook up more things, even if they don't end up being for some folks, I don't think anyone can deny you've put in the work and quality was the result.
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Maverick Manor was pretty experimental for me, not to mention made under a very tight time constraint (for its initial 1.0 release). By all means, I'd be curious to hear what did and didn't work for you! (I'm probably never doing dual protagonists again for one thing, but that system can be used in the future for other things, ahah.) It also did a -lot- of under-the-hood work to make my game development more stable and easier to create for, which is what a lot of the upcoming 1.1 stuff does as well. That, and add a lot more smutty goings-on!