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That was wonderful. Adorable little experience! Stumbled around for the first day because I didn't realize I could pick up the stick, and then after that it was exploring and self-improvement until I found the ritual clues scattered on the walls, and then I knew exactly what I was supposed to be doing. It can be a little slow at times but it's relaxed in that regard. Having the game show you things you want before you learn how to get them and the world slowly unfolding as you go was just wonderful. absolutely worth playing. Great job!

Hey, thank you so much for playing and sharing your experience. It really means a lot!

I'm currently working on a post-jam version where I’m adding things I didn’t have time for during the jam (like controller support, more dialogue, and interactions). In this version, the “stick” will glow after you interact with the dryad for the first time, so it’s easier to spot. The dryad will also give clearer guidance on what to do next.

I agree the pacing can feel a bit too slow at times. After the post-jam update, I’d love to develop a proper vertical slice that brings more momentum to the gameplay (like enemies that you need to fight and a lot of other ideas I've got in mind).

Thanks again for the kind words! Comments like yours really motivate me to keep pushing this project forward! 😊