Just played the game and I got destroyed on level 2 lol. It’s a hard and fun game! It reminds me of dark souls, maybe you can get some inspirations from it.
I like the variety of insult messages that you get whenever you lose the game lol. I think it’s funny and it adds personality to the game!
Seems like there’s a little bit of lag after the player died though. I think removing this lag would make the game much better! But during the gameplay, killing the enemy seems to be smooth though. I’m not familiar with the 3D system in godot, so yeah, I’m not sure what causes this.
On the difficulty, I think you can consider adding a heart system. This would make the game less punishing on a mistake and in my opinion making it more fun! You can still have it be difficult by only tolerating one mistake.
A little bit of nitpick: maybe the camera angle can be a little bit higher so that the enemy wouldn’t be blocked by the player. Also, I think the shield timing can be tuned to make it feel better. I personally like it when shield timing feels instant, so I feel that I reacted to the enemy’s movement properly. But, this is something that you should figure out on your own since you might have different vision on what you want the player to feel during the battle.
Oh and one more little thing: I like the cow in the background! When you add audio stuff, you should add a moo sounds once in a while lol.
Overall, good job! I hope you have a lot fun during this gamejam!