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(+1)

Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!

I played the game for an hour and wrote up a small report with some feedback.

Feel free to reach out to me if you want further testing on this product or any other products!

Feedback:

- Overall I think the game is very original. Haven't played a game like this before!

- When you get all the duplicates in on harder levels it feels very rewarding.

- First couple levels I didn't feel like too much strategy was used until level 4.

- I couldn't complete level 11. I wasn't sure what to do and had to skip it.

- In the later levels. It feels very satisfying when you figure out how you can leverage existing clones versus future clones. I found a fun technique that I used to cheese a couple of levels, where you just jump in place with your clone, then jump to the goal area. 

- For me the puzzles felt like it was either: 

A) I had a solid idea of what to do from looking at the puzzle

B) I got no clue at all (Level 11!!). 

Suggestions:

- I think more variety could be nice in the puzzles. Some ideas I have:

-> Weight based puzzles. where you need X amount of duplicates in a space. 

--> Or use weight to spin something like a ferris wheel.

- Maybe the duplicates can pick up equipment to do different things (replacing the space button)

i.e. walking past a parachute dispenser, then the duplicate can parachute to the next location.

- Speed up button is the same as next level button. Might be good to have a different icon for that.

- Could be nice to have states on the levels to know which one you beaten and how well you beat it.

- A hotkey to quick restart the level -- it might help reduce friction. I noticed when I need to restart I gotta start using my mouse after I screw up my run.

Bugs:

- I don't have any bugs to mention!