Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!
I played the game for an hour and wrote up a small report with some feedback.
Feel free to reach out to me if you want further testing on this product or any other products!
Feedback:
- Overall I think the game is very original. Haven't played a game like this before!
- When you get all the duplicates in on harder levels it feels very rewarding.
- First couple levels I didn't feel like too much strategy was used until level 4.
- I couldn't complete level 11. I wasn't sure what to do and had to skip it.
- In the later levels. It feels very satisfying when you figure out how you can leverage existing clones versus future clones. I found a fun technique that I used to cheese a couple of levels, where you just jump in place with your clone, then jump to the goal area.
- For me the puzzles felt like it was either:
A) I had a solid idea of what to do from looking at the puzzle
B) I got no clue at all (Level 11!!).
Suggestions:
- I think more variety could be nice in the puzzles. Some ideas I have:
-> Weight based puzzles. where you need X amount of duplicates in a space.
--> Or use weight to spin something like a ferris wheel.
- Maybe the duplicates can pick up equipment to do different things (replacing the space button)
i.e. walking past a parachute dispenser, then the duplicate can parachute to the next location.
- Speed up button is the same as next level button. Might be good to have a different icon for that.
- Could be nice to have states on the levels to know which one you beaten and how well you beat it.
- A hotkey to quick restart the level -- it might help reduce friction. I noticed when I need to restart I gotta start using my mouse after I screw up my run.
Bugs:
- I don't have any bugs to mention!