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ROLE Update:

So I have an idea for ROLE when using the battle system. I realized if you make the enemy happy easily it wouldn't be fun and when it feels like you just need to be lucky and hope the enemy is happy, then it's repetitive. This is something even Toby Fox tried to get rid of when making Undertale as he was inspired by Shin megami tensei. So I was thinking about how Undertale lets you pacify enemies and remembered how it felt like a puzzle almost. So I decided to make keywords part of the way to pacify enemies. 

Also been testing out party members with the Role system, instead of having the option "Ask who he is", I'll instead make the party member talk full sentences like "Who are you?"

What do you guys think?