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(+1)

Everything worked nicely, though I had the game stop when I jump-kicked together the first three enemies. I think even just a palette swap will help the player feel like they are making more progress (colors fading as the night passes by for the enemy outfits? or another theme). The final boss fight flowed well. I got confused as after the epilogue the screen just went grey, so I would either offer a "try again" or some other indication that the game is now over (non-narrative/diagetically)

(+1)

Thanks for the feedback! Unfortunately, due to the time constraints we couldn't add all the mechanics to the game that would make the progression to the boss feel more fun (projectiles). Until the judging ends, the build is locked so I can't push an update, but after beating the boss it will take you back to the main menu instead of that gray screen.