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(+2)

Thank you very much for your kind words. If you do have feedback I'd be happy to hear it. This our first game so we're looking for ways we could improve :D.

(+3)

Awesome!! Sure ^>^ here is some feedback on ways to improve :)

I would make a size difference between the melee and the ranged enemies in this case, because it's very hard to tell them apart. Making the ranged enemies a bit smaller would help. When hovering the mouse over the buttons, having a tooltip appear with some information would also improve things a lot! I currently have no idea how much exactly the upgrades are affecting the stats of the monsters Another subtle but big improvement would be adding a range indicator on the monsters you control, so we know exactly how much range the ranged monsters have as well as the melee ones.

Those are my main suggestions on how to improve this game! Other suggestions moreso involve ideas for expanding the game itself (level completion, level select, a skill tree to make future runs more dynamic and stuff etc), but for the scope of the current game itself, these were the main ideas I felt are worth sharing! :) Ah- and lastly, some sort of timer that shows when the waves start, or a button to control starting the next wave / starting early


I hope this helps!

(+1)

This is great feedback, thx! we had a lot of the same ideas that u listed... we will try to add on and improve the game!

(+2)

Thank you very much for the feedback! I actually didn't realize the problem of melee and ranged minions and enemies being hard to tell apart so I'll be sure to keep that in mind for future projects. The further suggestions like the skill tree definitely would be interesting to look into  for if we decide to continue developing this game.