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It does seem like a really finicky mechanic to balance, for what it's worth I thought the elephant's trunk was a really charming way to handle the items (outside of the general horror vibes it was surrounded by!) and it was satisfying when it did behave, so I think it was well worth the ambition! 

The design in general was well-balanced, the tight ropes were great for forcing risky decision-making and I was really impressed with how well the ferris wheels worked for transporting loose items, I fully expected my torch to tumble off the first time but it stayed perfectly put.

Oh! I did get the grey screen, I managed to land the key in once but then got caught and jump-scared a few seconds later, so I assumed it was part of that. In that case, though, I'm a proud BTLT completer!

It's always frustrating when some final touches inevitably fall through in jams, or the timer runs out, but I hope it was otherwise a fun and positive experience, and you're all rightly proud of what you made!

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Thanks for the kind words and I’m impressed you beat tent 3. I was hopeful it was too hard so people wouldn’t find out it was lacking, 😂. 
I just realized you made From Space, I think that was one of my favourites from last jam!

I haven’t played Lonely Stones yet, but I’m excited to try it soon.

This is the last minute attempt at an ending that you missed, but deserved: 

Ahh that's a classic game dev trick ahaha

Awwh thank you, I was really proud of it, that means a lot!

Thank you for sharing the intended ending, my journey is now complete, I have found closure 💚 and thank you for checking out Lonely Stones too, and leaving such lovely feedback!