š¹ Game Review: Invaluable
Submitted by: Kisame712
šÆ First Impressions
Intriguing—Invaluable drops us into the world of a deck-building battler. While this genre isnāt usually my go-to as a player, I do enjoy watching content creators play games like this, and I found myself pleasantly surprised here. Weāve got all the staples you'd expect:
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Action points determining how many plays per turn
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A currency system for deckbuilding between rounds
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A card combination mechanic that allows players to fuse cards into new, upgraded effects
All the pieces are here for a solid deck-building battler. What stood out most to me is that this is a genre leap for Kisame, and I love seeing devs step outside their comfort zones and flex new design muscles. Even better—the tutorial is integrated directly into the early gameplay. Show, donāt tell done right.
š„ Fun & Engagement
The concept of combining cards to create new effects was really enjoyable, and it kept me curious about what outcomes different fusions might produce. Itās a compelling system with a lot of room to grow, especially if expanded with deeper layers or rarer, more unpredictable outcomes.
šÆ Theme Use
"Time is the Enemy" is more abstract here, but the lore gives it weight. The idea of time being used as a resource—a currency to build stronger spells—ties the theme in nicely with the gameās mechanics and world. Itās subtle, but it tracks.
š Execution
Very well executed, especially for a first foray into a new genre. The tutorial section seamlessly introduces the player to mechanics without overloading them, and gameplay was straightforward and functional. Everything worked as intended, and the foundation felt solid.
š” Originality
Deck-builders are common, but the card fusion mechanic is a standout. I havenāt seen that particular feature handled this way in a jam game before, and itās a great idea worth refining. The potential here for creative deck evolution is high.
⨠Polish
Overall polish is strong. No bugs in my playthrough, and the game flowed smoothly. One improvement would be the inclusion of a sound settings menu, which would take things up a notch in terms of professionalism. Also worth noting: the current difficulty curve leans heavily in the playerās favor due to generous currency and powerful spell combinations.
š Areas for Improvement:
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Deck Mechanics Overhaul: Instead of buying cards mid-run, consider letting the player build a persistent deck that draws randomly each round. This would allow for more tension and strategic planning.
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Rework the Currency System: Tie the currency ("time") directly to the fusion mechanic instead of deck purchasing. This could make the act of combining cards a more meaningful decision—and align more thematically with the world.
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Difficulty Tuning: The current resource balance makes the game fairly easy. Reducing currency gain and increasing fusion power could help create a more rewarding challenge and tighter gameplay loop.
š§ Final Thoughts
Invaluable is a strong first step into the deck-building genre—and with more development, I could easily see this evolving into a shippable product. The fusion mechanic alone sets it apart, and Iād love to see what you do with more time and iteration. Great work trying something new, Kisame—keep exploring and pushing those boundaries!