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Hi,

I wanted to try your game, but I noticed it's over 600 MB, which seems a bit much for a small game. One possible reason might be that you're using too many textures or very high-resolution ones (like 4K), or both. I’m not sure which engine you’re using, but for example, in Godot, it’s possible to reduce texture resolution before exporting the game.If you lower the texture sizes enough, you could probably cut the game size by half or even by a third. That might even make it playable directly in the browser via HTML5.  For example, the game I posted can be downloaded at 400 MB, which is still quite big, but that’s because I overdid it a bit with the texture quality. I made a second HTML version where I reduced all the textures to 512 x 512 px. The game was only 80 MB when exported. But there might be other reasons too, maybe poor compression from the engine, I don’t know. I hope your game gets more visibility X)

Heya,

So yeah I noticed that with, this being the first game I've exported at all I kinda just rushed the export process, so apologies for it being so big, but thank you for the advice and I will take that going forward into next projects as well as further developing this one