Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for elaborating! The main takeaways I'm hearing are:

  1. You miss the risk / reward of spending money to go to a more powerful location. (I agree this is the main thing we lost with this update. I initially tried making "temporary" cards more central with the idea that they're basically equivalent to the old location system but they just felt kinda weird when they were so prominent so I made them less frequent) I'll definitely be on the lookout for ways to get this risk / reward feeling back into the game
  2. The game is more complicated and more difficult now, and you miss the simplicity and the ease of making crazy builds from the old version. I totally get this! The game is probably too hard right now, we're planning on doing a more robust balancing update once we're done with the big structural changes. 

Please do let me know if you end up playing the old version more or have any more thoughts about the differences. 

I'm glad you appreciate us talking directly with players! It is honestly one of my favorite parts of making games. If you want to stop by the discord (linked from the intro screen in the game) we talk even more directly to everyone there, including sharing in-progress builds.