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(2 edits)

Hello and Greetings to you Catbox! 

Thanks for the message!

To put my hands back in the guts of the game at this moment is really complicated. I need to check this out as soon as I can (concerned about faulty line of text), but unfortunately for personal reasons I'm stuck far from my workstation and the project. But I can offer a different kind of solution:

Alternatively you can turn down to 0 the SFX from the audio options menu for that specific moment and put it back. It should fix it!

Thanks for your message again, especially the inputs about the text error! 

Thanks for playing the game! 


ps. the problem with the sound shouldn't happen because supposedly that was a legit Free to use sound, not owned by anyone.

(+1)

the line "[English:] game text" was readable, it just started with this translation "{English:]"

the rest of the line was english and readable.

it would be a pain to go through my 5 hour video to find 3 typo spelling errors....i should have taken screenshots as they occured.


yes i understand audio samples are often free and not copyrighted, but some musicians and youtube will continue to make claims on those audio matches.  it happens sometimes even with public domain audio.

i am just suggesting to avoid issues to change it to some other seagull, beach, wind sounds.

in the future you can upload a sample audio track to youtube privately to verify that it does not get a dubious claim.  i know this adds work and is tedious but it helps.

(+1)

All noted and fully appreciated! Thanks for the heartwarming message and the additional info. (don't worry I will figure out where the game text issue is, it just will take time).