Heyo! Just doing the runs, this isn't your first rodeo! Here's my ratings!
Overall: 3 - This was close to a 4! The game is oozing in presentation! The art is phenomenal, the UI is great, the writing is good, and everything holds together super duper nicely! However, unfortunately I have to give it a 3 just because it feels like the presentation is the only area where the game excels.
Graphics: 4 - MAN I'm jealous you got THE Archeia workin' on this! The art here is phenomenal! Star of the show is easily this... extremely attractive Harold. But taking my eyes off that for... as long as I can muster, the rest of the art is great too! I really loved how everything held together, it all looks super duper professional, and the way that even the equipment overlays on Harold like that to create unique gear sets looks super duper good. The game just looks fantastic, could be my 5!
Story: 3 - It's got great writing and the premise works. Of course, this isn't a very character driven narrative, and Harold is a silent protagonist, so there's only so much to work with here. My chief criticism of the story is that after so many runs, the repeats of the same scenarios lose their charm really fast.
Music: 2 - Unfortunately, music appears to be the dump stat for this game. There are only 2 tracks to my memory, and while they work well enough, the main "gameplay" theme when you aren't fighting the final boss does get pretty old after a while.
Comedy: 2 - For the most part this game takes itself extremely seriously. You could argue that Harold being so hot is a punchline in itself... but I'm taking that completely seriously. I also laughed at the Indiana Jones jumpscare, I was completely unable to read his dialogue without hearing it in Harrison Ford's inflection (good work on the writing there too, you nailed it), and while there is nothing funny about such an adorable creature perishing, we simply must acknowledge the irony that Buffet Knight was a victim of the devourer (although lowkey it would have been so funny if Buffet Knight himself was the devourer)
Gameplay: 2 - This is the tough one. We have had a lot of entries this jam that come close to having good gameplay but fall to a critical flaw, and this is one of them. The basic concept works well enough with the dice rolls controlling everything, and naturally the entire premise of the game revolves around leaving things up to chance. I really appreciate the amount of calculated risks that can be taken too, and the sunk cost fallacy gets me constantly with the MP system. Ultimately, though, after 5 or 6 runs and 35 minutes playing through, it started to feel like I was completely stonewalled, running into the same scenarios over and over again but never getting anywhere in the final fight regardless of how often I won. The closets I got was utilizing the Axe to give myself something around 6 extra shields before the fight, but the final boss's damage is so high that I simply could not dent him even after surviving the first hit. After giving it a few more runs, it ultimately felt like I wasn't getting anywhere, so I had to call it quits.
Ultimately, still a fantastic entry, and I may be revisiting my scores as we draw closer to the end to increase the variance between entries (as we have a kinda small number this year). I had fun with this, and the presentation is insane for a jam of this scale.