Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!
I played the game for an hour and wrote up a small report with some feedback.
Feel free to reach out to me if you want further testing on this product or any other products!
Feedback:
- Art style is very alluring. I like the retro aesthetic alot. It reminds me something like shovel knight and old legend of zelda games!
- Enemy is very difficult and feels intelligent. Reminds me a bit like pacman's ghosts.
- Not sure the benefit of collecting gold / treasure in this game
- Not sure what the bubble pick up did initially, then I found out I could double jump! haha.
- This game is difficult, but pretty fun to play! Note I am a bit more of a casual gamer I would say, but i'd say it teeters on hard, but just hard enough to feel possible. Right when I was about to give up on some levels.. I somehow made it haha :)
- I like the ending, it's very cute. I thought I screwed it up till I got some help!
- I beat the game with 101 deaths and 03461 points!
- The teleporter levels are by far the most difficult for me. I think the issue is sometimes when frantic. I lose track of where I am, then I get killed by the robot.
- I'd say the amount of content is perfect. It didn't overstay it's welcome. I was engaged throughout the whole game. Albeit sometimes a bit aggravated haha :)
Bugs:
- (Possible bug) On one of the levels with teleporters, if you take the green one on the bottom right to the top right, then take it again and stick to the right, you can stick inside the teleporter which prevents the robot from hitting you because they will teleport.
- Minor bug, when you die and hold the movement key, the player sprite is animating, but not moving.
Suggestions:
- When clicking on settings on the title screen. Might be good to add a back button or info to let player know ESC can bring them back.
- Let player know that they have the ability to double jump
- The primary chasing enemy could be a bit slower for more casual players
- Would be nice to have an indicator to let player know how many more friends she needs to collect (especially in the darker levels)
- I'd have enjoyed if there were more light levels before you got into the darker areas.
- Would have loved to have seen more traps. My favorite trap used is the one where the spike flies towards you and you gotta jump quickly.