Very nice! I'm using it on a map with nearly 300 events and did notice a performance hit before, these sound like great improvements. I'll give it a go in the next few days and report back.
Viewing post in Ver. 1.3.6: New optimisations comments
Please let me know if something like that happens 😅
This plugin here is expected to be a little heavier than my other ones (since its hooks run for each Character and -Sprite), but that still shouldn’t be noticeable unless there are VERY many Events on a Map or you have many rules that target many Events’ base image(s).