this is great. Understandable, seemingly quite deep, and pretty. music is really catchy, though idkkkk it kinda sounds like AI (jk, the music was obviously made by a human). For as critical as im gonna be here, know that i had a genuinely good time playing, which is more than i can say for most jam games.
but god, quinten youre gonna hate this, but i wish you'd use an engine. I know, the workflow is unfamilliar to you, but everything in this game that's visibly jank is very, very easy to fix in unity. The shop is a prime example - its really not obvious at first look how it works, and your lack of effects or anything really except like, a buggy looking "move image" cursor (that's native to my computer, not to the game) really doubles down on that. Thats a typical issue of mine with your games - i fondly remember lighthouse, storm shepard, but i also remember it being jank as all hell in very similar ways.
The way the main bar is empty except for an always-visible but only contextually useful "roll" button is also strange, to say the least. The roll action is one step in combat of many, but the button is always there to be pressed. It's just a little strange, and something fixable in like,,, one line of code in unity.
i was really excited to play this game, and it did live up to my expectations! But your games always seem rough in very strange ways and idk, i think you can do better.