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Hey, thanks for trying the demo.

The music will be reworked at some point so this will be improved upon, likely when the game is closer to being finished.

I'll add aiming straight up / down while ledge grabbing to the list and we'll see when or if this will be added.

The speed loss when landing is just another way of trying to make the character feel more heavy as I want it to feel a tiny bit clunky but not too much.

As for vertical sync, I don't get any tearing without it on but this differs from monitor and graphics card I would imagine so there's not much else I can about this.

So.. there are many things still wrong with the boss which I'll be trying to improve upon at some point.

The main thing right now being randomness, I'll be looking into making it less random.

Right now it's pretty much purely random in what pattern it chooses, this is why you sometimes get no flies and other times 10 flies for example.

And yes, the overhead dive does not work as good as I want it to, it's probably too quick with little to no warning before it uses this attack and the avoiding it is probably a bit too hard when it does the low dive.

So yeah.. as mentioned, will be looking into improving this at some point.

As for the screen going gray etc, I actually agree and will add this to the list, I'll be looking to make it less intense or maybe even completely rework it.

A checkpoint system will very likely not be added, but this is not to say that I won't add more save stations. So we'll see what I do about this, I do however, want there to be a bit of a "punishment" when dying, but this particular one might be too much.

The "doors unlocked" message just means the doors in this current boss room and exploration means collecting secrets you missed that are available in the demo. Maybe I should have worded this better, some people miss the entire text as well so yeah..

Never had that issue before where the game doesn't start up so not sure what is happening here, the only thing I can really suggest is going to "C:\Users\YOUR_USERNAME\AppData\Local\Zordak" and deleting the "settings.ini" file.

Or maybe editing the "options.ini" file located in the .exe folder:

CreateTexturesOnDemand=0 (0-1)
AlternateSyncMethod=0 (0-1)
VertexBufferMethod=1 (0-3)
SleepMargin=15 (1-30)

I do not have control over this file since it is included by Game Maker Studio so I don't know what value ranges are correct or if all of them even do anything, so the numbers within the parentheses are just my guesses.

SleepMargin does affect cpu usage and performance however, higher value = more cpu usage, so this is probably the one you should try changing.

I'll add this to the list but if I can't reproduce it there's not much I can do unfortunately.

As for the protagonist having character, I'm trying to keep this very vague and not super "special" since you are supposed to be something like an ordinary person, I don't know how else to describe it.

I'm glad you like the environment and detail since this and atmosphere is somewhat of a main focus.

Thanks a lot for the extensive feedback, very much appreciated. :)

Alright, I just tried to start the game again and it worked. Seems a PC restart fixed whatever was going on.

And actually I was thinking being able to aim straight down could be useful even when standing normally. I found myself trying that when standing on ledges. It could also be used when you're hit by a little bug, so you don't have to run away to shoot them. I know it's just a little thing, but it would be nice to be able to do it.

I do enjoy the "character weight" thing, it makes actions more deliberate. And it really isn't too much. Cheers!

Good to hear that it works again, no idea what would cause it to not start up. :/

I'll add aim straight down while standing/running to the list as well, same deal here: we'll see if it gets added or not.

Thanks again for the feedback. :)