Simple but fun! I like how you have to constantly reposition to attack the active phase. One funny thing I noticed since your game is made in Godot, I think you used an AudioStreamPlayer2D for the music, so the music plays from the top left of the map and gets quieter near the bottom right. To make the music non positional, you can swap it out for just an AudioSteamPlayer which doesn't have a 2d transform.