
I really enjoyed playing the prototype. At first I thought the sewing would become annoying, but now its zen-ing me out. The feeling reminds of Lake where its so soothing to just deliver mail. A simple manageable task that requires effort which makes me even more proud of my achievement. Obviousy I want more variations in patterns, as well as androgynous and men's outfits.
I think what would really bring this game home for me is how this is tied in with the characters and the narrative. Starting with seeing the character receive and wear their dress, twirl with a smile or shrug with a sigh as feedback for success instead of the stats. Maybe a little design session where clients describe what they have in mind, even if some are terrible designers. "It MUST have Onyx Silk!" But in my wildest dreams, behind the seams, I am Lady Whisteldown, secretly controlling and manipulating the entire society. I can comply requests or fail and therefor support certain missions. I can make dresses that make the wrong client trip, I can help them hide their pregnancy, I can chose the favorite colors of their admirers, flatter their figure, or ridicule them. For the prototype the newspaper updates are good, but seeing the characters at the event in their outfits that I made in a short narrative sequence, that would make my heart sing.
Can't wait to see how this project progresses. Congratulations to everyone involved, this concept is outstanding.