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(+1)

thanks bobbi, I don't suppose you'd supply me with the code for the circular movement in your game would you?

(+1)

Movement in my game is simply topdown based on this tutorial:

On top of that I also use KinematicBody2D look_at to always look at mouse position. I can send you the code if you prefer, but it's basically this plus some more uncommented mess bound to the other game controls.