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Thank you! :)

For the long-distance map-travel I think of another trick - but not implemented yet - draw a screen-width "line" between current and target location, and draw all tiles within that line before the camera moves. And if it is so far that even that is too much - then I just move camera with fade-out/fade-in animations :)

I really want to do GWJ, so far it's my favourite, and I really love the community. But timing doesn't align, and it takes so much time! :) Will probably go for it again when the final form demo is ready :)

100k is just an estimate :D But I think it's close to reality, given that I use data-centric approach and store most of the data (like runes descriptions and tranformation atlas coordinates) in tons of dictionaries :) I love dictionaries :)

It's also been a while since I participated in GWJ because of time, I understand :/

Technically, you are kind making the “line”, but segment by segment. hahaha But if you can make it work (I don't doubt it c:), it would be cool. A fade-out/fade-in would also be nice, like a little teleportation. :D

I like dictionaries too, but not so much it seems hahahaha