Thank you! :)
For the long-distance map-travel I think of another trick - but not implemented yet - draw a screen-width "line" between current and target location, and draw all tiles within that line before the camera moves. And if it is so far that even that is too much - then I just move camera with fade-out/fade-in animations :)
I really want to do GWJ, so far it's my favourite, and I really love the community. But timing doesn't align, and it takes so much time! :) Will probably go for it again when the final form demo is ready :)
100k is just an estimate :D But I think it's close to reality, given that I use data-centric approach and store most of the data (like runes descriptions and tranformation atlas coordinates) in tons of dictionaries :) I love dictionaries :)