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Fun game, it instantly reminded me of Boxxle on the game boy, which I played a ton of back in the day.
I think a small frustration point for me was not being able to gauge how many hits a create has taken/can take from a given trap. Could also be that I completely missed that haha.
Either way, great job!

(+1)

nah I never got around to like, damage numbers or damage frames for enemies. Was practically solo and ran out of time/motivation. Clear indicators will come in a future iteration for sure, as well as a million other QOL features I didn’t get to