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Another small detail if you are going for scale would be that any expansion would need specific units. For example if you had the option of spawning someone who would create a new towns center and you decide to send various workers and troops with that unit it would be cool to include the option of wagons this could be something that could only be achieved if you where able to domesticate cattle for the same reason that if you where to introduce cavalry you would offer the options too domesticate horses and you would use this too create a wagon which would either be linked too you’re main town or you would have a capacity for food. For example one founder, six workers and eight soldiers would require 30 food a day and you would fill the wagon with enough food for you’re journey and of course if you fail to calculate granted it would be obvious how much each unit consumes, but if you fail you’re expedition starves. This would add a whole new dynamic too the size of the map as expansion has a logistical element.  This would also apply too sieges. If you where to lead an army for a siege. Aka for example 10 cavalry, 15 footmen, 10 pike men. Since this is a big map any incursion would be much bigger in scale. If you allow the AI too grow their civilization you would need to prepare resources as if you make sieges more realistic in that they take time you would need to prepare food and if you added a camp option such, as much like food you’re troops would need rest and thus you would need to establish a camp. This would add a whole new dynamic too the game as the game war and battles would be more complex and calculated as a bad judgment would cost you more than troops. It would also be cool if you added a weather system too the map so if your playing a long game their are seasons. For harvest , the change in seasons could be used to impact you’re army as marching in the winter would have an impact on you’re infantry as it thus with the lifestock or you make it so that the region you spawn can make you’re troops resilient too certain climate if it’s the north they aren’t resistent too coldness. Just some ideas.

Hi casulaguy212, thanks for all your comments and suggestions! I'm glad you enjoy playing the game. :)

We definitely have plans to work on map settings, walls etc. There are many features to come! Diplomacy and trading is also a feature many have asked about and that we will add at some point.

At the same time, we're cautious about not making the game too complicated. The game is real-time and not turn-based like Civilization, and it's not as slow-paced as typical 4X or city-building game either. So we have to be careful with what we add. 

I love your ideas though! Someone could almost make an entirely new game concept based on them. :D