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The game was cool.
3 small points:
- The game could be improved by telling you what the tower are doing before the level start.
- the limited amount of undo can be annoying, especially as the game is in 3d, so sometime you miscalculate the distance.
- also, I would have love to see a level with only the tower introduce at the last level, so most of the difficulty of that level would be to make the longer path possible for the enemies.

Yeah, I wanted to do a sorta hover-tower UI. Just never got to it before the burnout got to me. Definitely in the works for a post-jam update, and its been added to the notes! Thanks!

I threw that tower in for fun, it was never completed the way I wanted so I didn’t make puzzles for it. But expect to see it and more in my month after jam update (if I get there)