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I'm generally not big on writing poetry, but I ended up writing something that I mostly like with the original On Poetic Tides, which I'm gladly presenting here https://archiveofourown.org/works/68048971
It's based on the final battle of one D&D campaign I've played, but with a different main character, and the story went somewhat more dramatically (arguably because none of the cards encouraged me to write "And then we hid it from this world/And have forgotten it for good")
The only thing I'm not very good at yet is handling the hearts (it's not always clear what the difference is between good, bad, and neutral cards, and sometimes it pops up with no context to work my way from), but I probably just need more practice

I'm also trying to use this framework (with some experimental alterations I'm yet to see being or not being a good idea) for a fanfic about a certain space pirate getting stuck on a hijacked cruise spaceship, but I'm not quite sure when to consider a card resolved. I'll certainly look up the next edition and maybe find a solution in some of the other hacks!

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Thanks so much for sharing this, and what you wrote with it! My design work comes from the world of jams, often with themes that one has to create based on. And the ability to so freely interpret those has led to the way I play and create a lot of times, too, like somehow forcing yourself to utilize a theme that might not naturally fit, etc.

And, for what it's worth, it's always valid to tell the game: "No, this doesn't fit, I'll do this other thing that barely sorta kinda applies to what I should be doing, but I'm not ruining what I'm doing for you!" LOL we do that as we playtest, too, and I try to write that into most of my work now (although it's harder with things that fit in a specific space like these 😅)

Finally, I'm excited to see how your future fanfic goes! I love sci-fi and pirates, and that combo of the two is always really epic! Plus, your writing is great, so whatever you write is likely to be great too :D

- ✨Beth