btw, it was not clear to me that magic damage would only apply to the mage 's damage and the regular damage only for the archer and knight.
i tought both damage types would work for any character and i was wondering what the difference was between a mage and an archer.
good to know.
i think the mage needs aoe damage to really set it apart from the archer. its just a magic archer at the moment. :)
and then the archer is really just a knight with long range. maybe give the archer 2 arrows at 75% damage each. with 20 degrees angle between them.
the knight needs to be tankier than the mage and archer are. i think the archer and mage need to receive only 50% of health and regen bonuses. but only after you give them more damage. so make the ranged units more of a glass cannon, so they need the knight to draw agro and protect them.
good luck.