Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Like Fondoulis said below the "LIVE" transition was super cool! The world feels barren and hopeless, the soundscape and the fog really contribute to that atmosphere. 

The actual gameplay itself could use some work. The anomalies are only a threat to you if you go near them to grab food. Obviously you need food to survive, but your health deteriorates so slowly that you're never really worried about dying. And since there's no real progress being made you're not scared of dying. The game doesn't make me feel like there is reason to care about it, it's just an empty world and a slow timer. If you added more aggressive enemies or another kind of active threat I think this could be even better. Maybe you need to get to somewhere or have to do something, and if you die you lose your progress. In a survival game like this I need to want to survive, and how to make that happen is up to you.

Some minor things I noticed:

  • Most of the time when I try to eat (or use the syringe) the game doesn't let me, and there's no real indication of why that is.
  • You can switch from your current item to your current item, which plays an animation but nothing happens.

Love the vibes of this, and I think it could become something super cool if you keep working on it. Thank you for the game!

(1 edit) (+1)

Thanks for the feedback! Yeah, initially I wanted to have another fierce animal that can put the player in danger and also wanted to put some buildings and facilities that is some highlight event when the player discovers them. But I was a bit too busy on my work and just barely managed to the gameplay mechanism so that you can switch equipment, use item(s) and got anomalies as the only threat to escape/attack.

The reason why you can't use the item is because the vitality is not low enough to use and obviously the switching to the same item is a programming oversight, both of these need to fix and polish. There are some other things need to be polished and balanced as well, such as day-night cycle, weapon strength, initial inventory, placement of pickups, etc. Currently I target some of the fixes and add some new contents in the next update, will release it when I get these things done.

Well, I'm glad you enjoyed playing the game and I appreciate your feedback here, thanks!