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Really really love this! Very challenging and rewarding, love the choice of music as well as the fact that the level is synced to it.  The graphics are simple but it works perfectly, makes the danmaku easy to read. I love the bullet patterns by the way! It's not just aimed, but you've actually got nice flower patterns and stuff. Very nice.

If I had to complain about something it'd just be the fact that you instantly die and start over at the beginning of the stage. This is not a game design problem actually, just a skill issue on my part. I'll for sure come back and try to beat this, as it stands right now I died to the big boss on March 30th.

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Thank you for noticing some of the details. I spent most of the time thinking of patterns and timing it to the music BPM. But there are also the little things like blending in friendly shots and friendly ships into the background color so everything could be read easier. 
It is not an easy game at all. It also took me several tries to beat the March 30th version. The July 31st version is way harder (no AI teammates) and I didn't try to attempt it more than a couple of times, but made sure it was possible in a dev debug mode if you are good at dodging. That's for the hardcore SHMUP players. But I agree it could be more forgiving and have lives or health. 
Thank you for the review!