I really enjoyed the game! However, I think it would benefit from more narrative elements to help teach the player how to play and clearly communicate the goal. A bit more guidance early on would improve the overall experience.
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Thank you so much!
Yeah, I was thinking of starting with just a few tiles and a stronger intro animation that hints at an upcoming attack. I think that would make things clearer, maybe something like showing a nearby city being attacked at the start just to show how it works, and then the camera pans back to the player's view.
I originally tried to go for something subtle and didn’t think it through much. When you place the first house, it shows "Protect your population," but it doesn’t really explain how to defend them.
Still, I think with basic logic the gameplay is manageable, since there are only a few core elements: you need money to afford food to keep your population fed while also defending them. Maybe a better UI layout would help clarify the resources and how they work.
As for the goal, I think instead of just showing “Turn 1/31”, I could display a timeline at the top of the screen with a victory icon at the end. That would make it more intuitive than just showing the max turn number.