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Need more details on replicating this

Each of these are from various points in the game. I will keep my eye out to provide more contextual information, but issue here is that for each reported case, the object where we're hoping to call a method from is Nil (null in godot?).

(1 edit)
SCRIPT ERROR: Invalid get index 'is_stored' (on base: 'Nil').
   at: eff_stack.clear_nonstored_effs (res://src/classes/eff_stack.gd:146) - Invalid get index 'is_stored' (on base: 'Nil').


Selected a slave from the right hand panel in the factor upgrade screen

Doesn't seem to happen by default. Can you try to replicate it step-by-step after a fresh game restart and reload?

(1 edit)
SCRIPT ERROR: Invalid get index 'code' (on base: 'Dictionary').
   at: valuecheck (res://src/character/CharacterClass.gd:1401) - Invalid get index 'code' (on base: 'Dictionary').

Occurred randomly during a battle in a randomised fire cavern dungeon. It was after a rockthrower in the top right combat slot died (it was affected by a number of debuffs when it died)

Edit: Just as a follow up, I suspect this is caused by the removal of a debuff. I was in the middle of combat with an Erebus Stone at the end of the same dungeon, and got the same pop-up not when it died, but when a debuff ended on it.