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Sorry that you were so frustrated trying to learn the mechanics. It takes a little bit to get used to the physics of three body problem movement. To me I really like how balanced the movement was with the level design. The starting level helped to solidify the basic mechanics with the saw and sticky walls for verticality. My favorite part was the camera reveal of the boss fight!!! The way it was animated with the saws makes it both threatening and really interesting from a character perspective. I would want to see more game designed with these mechanics. My one critique is that it felt most of the emphasis was on the red button. In the future I wonder if the other two buttons could have their own unique value or abilities.