This game is very hard and frustrating somewhat like get over it. I think that it as a very good potential, although not as a bossfight game but as some sort of puzzle and/or get over it style game where you must reach a certain point without cutting the rope. Very interesting game, would not recommend to anyone willing to keep their sanity but I think it may have a very good future if polished and repurposed. Overall a(unfortunatly) not so pleasing game but it might just have the most potential out of all games in this jam :)
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Sorry that you were so frustrated trying to learn the mechanics. It takes a little bit to get used to the physics of three body problem movement. To me I really like how balanced the movement was with the level design. The starting level helped to solidify the basic mechanics with the saw and sticky walls for verticality. My favorite part was the camera reveal of the boss fight!!! The way it was animated with the saws makes it both threatening and really interesting from a character perspective. I would want to see more game designed with these mechanics. My one critique is that it felt most of the emphasis was on the red button. In the future I wonder if the other two buttons could have their own unique value or abilities.