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Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!

I played the game for an hour and wrote up a small report with some feedback.

Feel free to reach out to me if you want further testing on this product or any other products!

Feedback:

- This game seems super polished in terms of UX / and graphics!

- Love the synth music. I think it also really matches the aesthetic and color palette

- Possible card value tip is a bit hard to understand when I started.

- I am confused how damage is dealt -- I thought if I go over the count. I would deal X damage over the count.

- I might have missed the info, but when I go over 21. I take damage.

- .. it took me a while to realize this was blackjack! 

- When you hover over artifact in deck view, the BG is yellow, which easily blends in with the bg of the current screen (not sure if intended)

- Hard to tell when I buy / choose things if they are cards / artifacts / instant use

- Beginning of it was overwhelming, but after I played a few rounds I got the hang of it.

- Wondering what's the benefit of ending turn with no cards played (my guess is there a chance you have a hand of 1 time cards and don't want to play any of them?)

- I like the way you made the demo. It makes it clear that this is not the full version and to get it on steam!

Sometimes people -- including myself didn't do that, which I feel might give people the wrong impression about which one is the latest version. 

- Having features locked behind the demo I think is very effective to get the player to want to get the full game on steam.

- Sometimes it's hard for me to notice the buffs to strength or when the dealer effects get triggered.

- For quite a few rounds.. I only chose one of my rewards not all of them. 

- The feeling of hitting 21 feels very satisfying.

- When player is dealt the killing blow. The animation goes too fast and sometimes it's hard to know what happened.

- I thought I could use my thorns card after I went over 21

- I feel like I didn't have enough time to build up a deck with synergies. Maybe it's because I couldn't get past the elite!


Bugs:

- Player can remove artifact after game ends

- When you go over 21, the overage amount collides with the 21 number

- If you hover in the middle of the artifact, you don't get to see the tooltip.

- On claim rewards for the first card clicked

--> if you click the left card, the continue button pops up

--> if you click the right card, continue button doesn't pop up.


Suggestions:

- It's a bit difficult for me to calculate how much damage I will do, or the enemy will do. Maybe a working counter somewhere on the board would be good. for example +2 means you'd deal +2 damage, -2 means you'd take 2 damage. Especially when it's a calculation of: (extra value over the targets cards) + (owner attack) - (target defense) -- it can get quite difficult.

- When count is empty for player, maybe it can set it to 0 by default

- Card ability tip in tutorial seems not needed.

- Block tip in tutorial can probably just say "Blocks incoming damage"

- For the tutorial,  "continue" might make more sense then "dismiss"

- First time tutorial says (Like 1-11, could probably just say 1-11 unless there are values then that)

- Could use a hover effect on card when in the "choose one screen"

- Continue button missing hover effect (compared to other buttons, i.e Reroll, freeze items, advance)

- Remove a card missing hover effect

- For items you cannot afford in shop, maybe it should be greyed out or have red text for the value, so player can get a quick glimpse of what they can buy in the shop

- So when I discard my artifact. It seems to not have given me money or anything. Would there be a point of me discarding my artifact during the shop?

- For characters that end your turn if you play a certain suit -- I feel like the player could get a tip when hovering over that card or something. The debuff caught me off guard more than a couple times.