Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!
I played the game for an hour and wrote up a small report with some feedback.
Feel free to reach out to me if you want further testing on this product or any other products!
Feedback:
- This game seems super polished in terms of UX / and graphics!
- Love the synth music. I think it also really matches the aesthetic and color palette
- Possible card value tip is a bit hard to understand when I started.
- I am confused how damage is dealt -- I thought if I go over the count. I would deal X damage over the count.
- I might have missed the info, but when I go over 21. I take damage.
- .. it took me a while to realize this was blackjack!
- When you hover over artifact in deck view, the BG is yellow, which easily blends in with the bg of the current screen (not sure if intended)
- Hard to tell when I buy / choose things if they are cards / artifacts / instant use
- Beginning of it was overwhelming, but after I played a few rounds I got the hang of it.
- Wondering what's the benefit of ending turn with no cards played (my guess is there a chance you have a hand of 1 time cards and don't want to play any of them?)
- I like the way you made the demo. It makes it clear that this is not the full version and to get it on steam!
Sometimes people -- including myself didn't do that, which I feel might give people the wrong impression about which one is the latest version.
- Having features locked behind the demo I think is very effective to get the player to want to get the full game on steam.
- Sometimes it's hard for me to notice the buffs to strength or when the dealer effects get triggered.
- For quite a few rounds.. I only chose one of my rewards not all of them.
- The feeling of hitting 21 feels very satisfying.
- When player is dealt the killing blow. The animation goes too fast and sometimes it's hard to know what happened.
- I thought I could use my thorns card after I went over 21
- I feel like I didn't have enough time to build up a deck with synergies. Maybe it's because I couldn't get past the elite!
Bugs:
- Player can remove artifact after game ends
- When you go over 21, the overage amount collides with the 21 number
- If you hover in the middle of the artifact, you don't get to see the tooltip.
- On claim rewards for the first card clicked
--> if you click the left card, the continue button pops up
--> if you click the right card, continue button doesn't pop up.
Suggestions:
- It's a bit difficult for me to calculate how much damage I will do, or the enemy will do. Maybe a working counter somewhere on the board would be good. for example +2 means you'd deal +2 damage, -2 means you'd take 2 damage. Especially when it's a calculation of: (extra value over the targets cards) + (owner attack) - (target defense) -- it can get quite difficult.
- When count is empty for player, maybe it can set it to 0 by default
- Card ability tip in tutorial seems not needed.
- Block tip in tutorial can probably just say "Blocks incoming damage"
- For the tutorial, "continue" might make more sense then "dismiss"
- First time tutorial says (Like 1-11, could probably just say 1-11 unless there are values then that)
- Could use a hover effect on card when in the "choose one screen"
- Continue button missing hover effect (compared to other buttons, i.e Reroll, freeze items, advance)
- Remove a card missing hover effect
- For items you cannot afford in shop, maybe it should be greyed out or have red text for the value, so player can get a quick glimpse of what they can buy in the shop
- So when I discard my artifact. It seems to not have given me money or anything. Would there be a point of me discarding my artifact during the shop?
- For characters that end your turn if you play a certain suit -- I feel like the player could get a tip when hovering over that card or something. The debuff caught me off guard more than a couple times.