Well produced, would fit into -any- beginning of a strategy game as either the title screen or the cutscene intro where they're explaining the beginning of the story while the procedural world-map is generating. I mean the only thing detracting is maybe it fits -too- well and feels over familiar in that role or capacity. That becomes a lament about saturation not the individual person making the stuff! I mean you're hittin' it you're doing all the Right Things.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D