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I have to say, when putting together the rules in such a way to allow people to use engines other than RenPy for their submissions, I did not expect that someone would make and submit a full-fledged RPG Maker horror game—and I'm utterly delighted to see it, heheheheh~  After all, I love this genre of game, having played dozens of them long before I got involved in the VN scene!

What's more, it's a very solid RPG Maker game~  The art for the battlers, tilesets, and characters alike was all fantastic; there's a good variety in music for the battles and the overworld maps alike; the battles were appropriately challenging, neither too easy nor too difficult; likewise, the puzzles were all reasonable without being obvious.  Chase sequences in RPG Maker are a pet peeve of mine, admittedly, but considering there was only one and it was fairly short, I'll let it slide, heh.  Also, part of me wants to say the mazes were too easy, but I'm kind of an extremist about my mazes, so I'll keep my mouth shut~

And all of that is making no mention of the writing!  I love how aggressively antagonistic I was able to make the dynamic between Carmine and Sluph~  For that matter, the game does an excellent job of showing how unhealthy Carmine and Sylvie's "relationship" is from the very beginning, especially thanks to a certain key item, heh heh heh.  I got my head handed to me a few times in the battle as well, and hot damn, those bad ending scenes do NOT pull their punches~

Spectacular work across the board, truly!  I'll definitely be circling back around whenever the full version comes out, heheheh~

P.S.: I was giggling so much at how self-satisfied Carmine was once she could identify the goddamn pad-mounted transformers, lol

(+1)

I sincerely appreciate the thorough feedback! you seem like the kind of person this game was made for; many of my playtesters got fed up with the difficulty of some of the puzzle-like combats.

you'll be pleased to know that many of the disrespect route scenes with sluph have been overhauled and made much worse in the patches following the initial upload, and the game's significantly better overall. the kind route intimate scenes are stronger as well, but we're here for the toxic content.

I understand the feedback about chase scenes and their clunkiness in the system, it was a portion that felt narratively important. I'm working to make it less brutal (through occasional lapses in the chaser's speed), but every adjustment is a learning experience with this program as I have limited experience with it.

I'm glad you enjoyed this title and had good experiences with it! I'm still committing a lot of daily time to this project, so look forward to an even better finished game at some point in the future 🖤