Why not!
CAUTION! DON'T READ IF YOU WANNA BE SPOILER-FREE!!!
TILE NAMES (IN FREMDANESE)
The one that looks like a pause sign - BALROUSSE
The three balls one - PULLAMNE
The infinity symbol - ALTIDER
The diagonal arrow - SINALLUS
The overgrown number 1 - NALKWER
LEVEL NAMES (FROM THIS FREMDA)
Level 1 - Triangle
Level 2 - Umbrella Hook
Level 3 - Out Of Reach
Level 4 - Cascade
NEW TILES
Two arrows in a direction - PASSELUS - Passes energy to the closest tile in this tile's direction
A mesh-like - ACCAPELLE - Copies the same mechanic as the tile whose energy gave tothis Accapelle
A saw-like thing - CATTER - Splits the enrgy it's given into half-energies, and passes them into the opposite axis
NEW MECAHNICS
Half-Energies - They're half an energy shot
Batteries - They're electric fields that happen when a loop between two tiles, presumably of same type and name, gets repeated two times. An electric field spawns between these two tiles, and both tiles stop using their power. When an energy shot passes through them, all tiles connected in this loop will play out their power.
Half-glowing tiles - They need half-energies for their power.
Tile destruction - Happens if a tile gets more energy than needed. It becomes a moveable wall if you think about it.
WORLDS
World 1 - FUNCTIONS - Balrousse, Pullamne, Altider, Walls.
World 2 - DISTRIBUTIONS - Sinallus, Nalkwer, Passelus, Accapelle.
World 3 - ENERGY - Catter, Half-Energies, Half-Glowing Tiles, Batteries, Tile Destrucion.
EXTRA NOTES
The new Fremda should be called "FREMDA: Stepping Stones", and pls put i on Steam plsplsplsplspls
The new Fremda should be set in a zen garden because why not
I'm gonna think of more new tiles and new machanics :)