Probably a stupid question but would this conflict if we used Denton's app to edit some npcs or townies if we only edit ones you didn't modify? Or was like all the common townies edited so if we do something it would make your mod not run or what we did not load? I want to edit some npcs or townies but I am trying to figure out a medium how to do so. Do you have a list by any chance of ever townie or npc that was altered so I know who not to touch? Could we edit looks of some with Denton's program but still use your mod? Idk is that possible. I want to use both lol there has to be some middle way lol. Also does this change every townie or npc (idk what you call the goths, caliente's and others) like their relationship or did you only alter ones that you felt were common to many?
Viewing post in Premade Sim and Relationship Overhaul comments
That's an interesting question – this mod includes a few different types of edits to different sims, some of which would be compatible with that and others which would clash.
- I edited the Goths, Calientes, Pancakes, Landgraabs, BFFs, Roomies, the Spencer-Kim-Lewis family, Johnny Zest, Alex Moyer, and the Grim Reaper from the base game using Denton 47’s tool. I also edited the Specter household from Life and Death.
- For these sims, their household files (the files Denton’s tool creates as “HH” packages) were overriden, which isn’t compatible with other overrides. These edits include the edits to the sim designs, hot and cold weather outfits, new skills, new traits, likes/dislikes and romantic preferences, etc.
- I’ve also added new NPCs using Denton47’s tool via an override of the Sylvan Glade region description. This is compatible with anything that doesn’t override that description.
- Other edits to base game sims, new sims, and sims from other DLCs were done using loots from a premade sim relationship file that runs on new save start. This includes some types of fixups to sims (milestones, Parenthood characteristics like responsibility, occult powers in some cases) as well as the relationships between different sims. These edits require their premade sim and household templates to work correctly, which doesn’t exist for base game sims unless you add them via Denton47’s tool.
You can safely make edits to any sim outside of the ones mentioned above. I’ve also added fixups to Vladislaus Straud, Caleb and Lilith Vatore, Guidry and Temperance, and Lady Ravendancer Goth through the relationship loots – as long as you keep their original premade sim templates and household templates these will work even if you override their household files via Denton’s tool.
I might make overrides of the Get Together sims at some point, too, since their randomized outfits are always terrible, but that's a bit lower on my priority list and it'd probably be a separate package anyways.
Not gonna lie I'm a little confused. So we can edit ones not mentioned above but we can still edit any of these ( Vladislaus Straud, Caleb and Lilith Vatore, Guidry and Temperance, and Lady Ravendancer Goth) but keep their template? I'm confused what you mean by that. I'm also confused about the edits to base game sims last bullet. What sims did you edit in that category and does that mean we can't edit their looks? I'm more concerned about looks than actual details. Maybe names but really looks. Or are you saying we can't edit any of the base game sims or is there some we can edit? Sorry I just need more specific details to understand what I can't or can't do.
Sorry, I was assuming you were a mod-maker from your question earlier. I'd probably recommend not using this mod if all you want is to have base game sims with the specific looks you've created for them.
There are ways to combine this mod with new custom appearances, but it would be tedious and technical and is more of an intermediate mod-making project. If this is something you're very interested in doing then I could recommend a few videos to get started.